A model of the prison yard on a war-room table, from the Lands of Jail key art

4minutes to read

A prisoner in an orange jumpsuit chained to a chair, from the Lands of Jail key art
The bastion robot

17of 31 events

rex, hero portrait

Your whole server against one other server.

Supreme Honor

Event · Server vs Server

Supreme Honor

Your whole server against one other server. Five days of themed point races decide who wins the Preparation Phase, then a 12-hour War Phase lets Wardens cross over and fight on the enemy server.

Save your cores, modules and speed-ups for the matching day. The server that wins the Preparation Phase gets +200% Recruitment Hall capacity and +20% Healing Speed for the war.
28 days
Between runs.
11 days
From matchmaking to the end of the Recovery Phase.
Lv.16
Warden’s Office needed to move to the enemy server.
12 h
War Phase. The cross-server Clash for Supremacy runs 10:00–14:00 server time inside it.
35%
Troops lost in the war that you get back for free. Capsules raise it to 95%.
1 v 1
One opponent server. A server with no opponent plays against itself.

The stages

StageLengthWhat happens
Matching24 hYour server is paired with one opponent.
Opponent announced24 hThe opponent arrives by mail.
Preparation days 1–424 h eachA themed point race each day. More points wins the day.
Preparation day 532 hThe last point day. The higher total wins the Preparation Phase.
War Phase12 hCross over and fight. Kills, losses and held buildings score.
Recovery Phase76 hBring back troops lost in the war.

The mail says “9 days” because it doesn’t count the two matchmaking days.

Preparation days — what scores

DayThemePoints
1Full PreparationForticlad Core building upgrade 3,000 · 1 min of construction, training or research speed-up 90 · Tome Rating +1: 210 · Satellite Chip 9,800 · Cosmic Core 43,750 · Orbit Core 3,500
2Hero LineupForticlad Core 3,000 · speed-ups 90 per minute · Reinforcement Spin 24,000 · hero shards: Rare 1,050, Epic 3,660, Legendary 9,120 · gathering: 6 points per 1,000 Food or Wood, per 200 Steel, per 50 Gasoline
3Tactical DrillPower Module 1,920 · Advanced Power Module 9,600 · Module Chests: Solo 1,824, Formation 3,600, Barrier 5,400 · Tome +1: 210 · Reinforcement Spin 24,000 · hero shards · rally a beast 90,000 · Fugitive kill 27,000 (Lv.1–10) up to 36,000 (Lv.26–30)
4Deploy LegionTome +1: 210 · Precision Gear 6,000 · Magnet 3,000 · EE part 12,000 · Satellite Chip 9,800 · Cosmic Core 43,750 · Orbit Core 3,500 · training one soldier: Lv.1 9, Lv.5 36, Lv.8 105, Lv.10 180, Lv.11 216
5Pre-war Action (32 h)Module chests as on day 3 · Collection Rating +1: 108 · Precision Gear 6,000 · Magnet 3,000 · EE part 12,000 · Forticlad Core 3,000 · speed-ups 90 per minute

Older servers add more: Potential Coil 60,000 on days 4–5; Hyperalloy 1,500 and Advanced Forticlad Core 45,000 on days 1, 2 and 5.

War Phase points

  • •Hold the Supreme Prison or a turret for 60 seconds with at least 1,000 Power: 3 points.
  • •Kill an enemy-server soldier: Lv.1 3, Lv.4 9, Lv.7 21, Lv.10 39, Lv.11 45 points.
  • •Losing one of your own soldiers also scores the same values.
  • •Kills only count when the two Warden’s Offices are within 3 levels (a rally uses the leader’s level; reinforcements use the defender’s).
  • •No opponent? Kills of other Wardens on your own server score instead.

Buffs

WhoBuffHow long
Prep winnerRecruitment Hall capacity +200%12 h
Prep winnerHealing Speed +20%12 h
Recovery PhaseHealing Speed +20%52 h
Recovery PhaseRecruitment Points +300%76 h
Pre-Battle Aid AHealing Speed +30%until Clash for Supremacy ends
Pre-Battle Aid BRevive 70% of soldiers lost, at onceone time

Recovery Phase

You get back 35% of the soldiers you lost in the war for free, up to 95%. Each Gene Capsule adds 1% (up to 10, costing 100, 200, 300, 400, 500, then 600 Diamonds each). Each Rescue Capsule from an ally adds 1%: you can give 30 and receive 50. Soldiers already moved to the Recruitment Hall don’t count.

Rewards

WhatReward
Preparation win90 Honor Coin, 3,000 Diamonds, 2 Fixed-point Teleport Devices, 2 March Acceleration II (loss: 30 Honor Coin, 1,000 Diamonds, 1 Teleport, 1 March Acceleration). No opponent counts as a win.
War win150 Honor Coin, 3,000 Diamonds, 2 Teleports, 2 Expedition Capacity (2 h) (loss: 45 Honor Coin, 1,000 Diamonds, 1 Teleport, 1 Expedition Capacity)
Daily chests3 per Preparation day. At Warden’s Office Lv.30+, day 1 needs 90,000, 300,000 and 600,000 points. The top chest gives the day’s material and 1 Merit Medal.
War chests144,000, 360,000 and 750,000 points. Top chest: 60 Honor Coin, 20–36 Forticlad Cores and a Merit Medal.
Merit MedalsUp to 6 per event. 2, 3, 4, 5 and 6 medals each open a chest.
Prep ranking #15 Seaborne Metropolis mansion decorations, 20 Gilded Collection Cards, 200,000 Diamonds, 400 featured-hero Valor Chests. The top 150 get featured-hero shards.
War ranking #150,000 Diamonds, 2 Seaborne Metropolis, 10 Gilded Collection Cards, 100 Valor Chests, 500 Forticlad Cores, Iron Prison Glory skin (7 days)
Honor Coin shopWinners only: Expedition Titan skin (7 days) 300 coins, Forticlad Core 3 coins (up to 100), Legendary Hero Shard 75 coins (up to 3).

The featured hero changes as the server gets older: Lanchester, Sawyer, Zoltan, Lee, Kate, then Fran & Pike.