Gear
Three gear systems add permanent troop stats on top of your heroes and troops: Hero Gear, the Trove Collection and Tomes. Each one boosts one troop type, and each counts toward your War Power.
Hero Gear and Tomes raise Lethality and HP. The Trove Collection raises ATK and DEF. Build the troop type you use most first.
| System | What it raises | Max | Gorilla Legion day |
|---|---|---|---|
| Hero Gear | Lethality (Gloves, Boots) and HP (Helm, Outerwear) of one troop type; ATK or DEF at Lv.120, 160 and 200 | Lv.200 · +105% per piece | Friday (Armed Gorilla) |
| Trove Collection | ATK and DEF of one troop type; set bonuses for every type | +174.3% per piece | Saturday (Treasure Gorilla) |
| Tomes | Lethality and HP of one troop type; a set bonus for that type | +126% per book now, +250% at Lv.18 | Thursday (Primal Gorilla) |
| Satellites | ATK and DEF, plus a special skill and a skill that cuts an enemy stat | +40.9% (Legendary) | Monday (Space Gorilla) |
War Power — the number that matches Legions in Crystal Clash and Sandsea Conquest — counts Satellites, the Trove Collection, Tomes, Hero Gear, Military research and your best Prisoner Armor. Troops and buildings don’t count, so these systems decide who you get matched against.
Hero Gear
Four pieces for each troop type. Two raise that type’s Lethality and two raise its HP, and big level milestones add ATK or DEF on top.
Each piece goes to Lv.200 for +105%. The Lv.120, 160 and 200 milestones add +20%, +30% and +50% ATK or DEF.
The pieces
| Piece | Raises |
|---|---|
| Gloves | Lethality of its troop type |
| Boots | Lethality of its troop type |
| Helm | HP of its troop type |
| Outerwear | HP of its troop type |
Four pieces each for Shieldbearers, Bombers and Shooters.
Level milestones
| Level | Adds |
|---|---|
| Lv.120 | +20% troop ATK or DEF |
| Lv.160 | +30% troop ATK or DEF |
| Lv.200 | +50% troop ATK or DEF |
| Lv.100, 140, 180 | Arrest stage bonuses only |
At Lv.200 a piece gives +105% Lethality or HP.
Qualities and materials
11 qualities, each with a higher level cap: Common (Lv.20), Uncommon (Lv.40), Rare (Lv.60), Epic (Lv.80), Legendary (Lv.100), then Legendary T1 and T2, Exotic, Exotic T1, T2 and T3, up to Lv.200.
| Material | What it’s for |
|---|---|
| Equipment Parts | Level EXP for every piece |
| Potential Coils | Needed from Legendary T2 up. |
| Magnets | Promotions from Lv.120, and Reform from step 11 |
| Precision Gear | Reform: 20 levels, costing 20 Precision Gear for the first step and 20 more each step, up to 400 |
Hero Gear gets the +1000% boost on the Gorilla Legion’s Friday Chieftain.
What it costs, Lv.100 to 200
Equipment Parts pay for the levels. From Lv.120, every 20 levels ends with a promotion to the next quality, which also costs Magnets and Potential Coils.
| Levels | Quality | Parts | Magnets | Coils |
|---|---|---|---|---|
| Lv.100 → 120 | Legendary T1 → Legendary T2 | 117,000 | 600 | 20 |
| Lv.120 → 140 | Legendary T2 → Exotic | 157,000 | 1,000 | 40 |
| Lv.140 → 160 | Exotic → Exotic T1 | 197,000 | 1,000 | 60 |
| Lv.160 → 180 | Exotic T1 → Exotic T2 | 258,000 | 2,000 | 80 |
| Lv.180 → 200 | Exotic T2 → Exotic T3 | 338,200 | 2,000 | 100 |
| Lv.100 → 200 | All five steps | 1,067,200 | 6,600 | 300 |
For one piece. Equipment Parts are rounded to the nearest thousand.
Reform
Each piece can be reformed 20 times. Every step costs Precision Gear, 20 more than the step before. From step 11, each step also costs Magnets, 200 more each time.
All 20 steps for one piece: 4,200 Precision Gear and 11,000 Magnets.
Trove Collection
Six collection pieces, two for each troop type, that raise that type’s ATK and DEF. Getting all six to the same tier adds set bonuses for your whole army.
Unlocks at Warden’s Office Lv.22. A maxed piece gives +174.3% ATK and DEF; full sets add up to +23.1% DEF and +23.1% ATK to every troop type.
The six pieces
| Troop type | Pieces |
|---|---|
| Shieldbearer | Knuckles, Helmet |
| Bomber | Frag Grenade, High-Explosive Grenade |
| Shooter | Short Gun, Long Gun |
Set bonuses
When all six pieces reach the same tier:
- 3-piece bonus: +DEF for every troop type.
- 6-piece bonus: +ATK for every troop type.
Each grows from +2.1% to +23.1% as the tier goes up.
Tiers and coins
11 qualities: Uncommon, Rare, Epic, Epic T1, Legendary, Legendary T1 and T2, then Exotic and Exotic T1, T2 and T3. Each has a base step and up to 3 stars (Uncommon stops at 2), so a piece has 42 upgrades after you unlock it.
Pieces are paid for with Trove Souvenir Coins: Common, Rare, Precious and Legendary. The exchange shop turns 12 Precious coins into 1 Legendary coin. Turmoil Surge, Server Merges and several shops pay these coins.
The Trove Collection gets the +1000% boost on the Gorilla Legion’s Saturday Chieftain.
The Trove Album
Each quality has its own look. Top row: Knuckles, Helmet (Shieldbearer) and Frag Grenade (Bomber). Bottom row: High-Explosive Grenade (Bomber), Short Gun and Long Gun (Shooter). Stars (1 to 3) and a T1 to T3 badge show the step within a quality.





What it costs
Every step costs Trove Souvenir Coins. Common and Rare coins are needed from the start, Precious coins from Rare, and Legendary coins only from Exotic.
| Quality | Common | Rare | Precious | Legendary |
|---|---|---|---|---|
| Uncommon | 21,000 | 210 | — | — |
| Rare | 44,500 | 445 | 220 | — |
| Epic | 34,000 | 340 | 420 | — |
| Epic T1 | 90,000 | 900 | 670 | — |
| Legendary | 180,000 | 1,800 | 380 | — |
| Legendary T1 | 237,000 | 2,370 | 460 | — |
| Legendary T2 | 337,000 | 3,370 | 630 | — |
| Exotic | 430,000 | 4,350 | 780 | 80 |
| Exotic T1 | 510,000 | 5,100 | 1,040 | 120 |
| Exotic T2 | 595,000 | 5,950 | 1,285 | 160 |
| Exotic T3 | 690,000 | 6,900 | 1,510 | 200 |
| All 43 steps | 3,168,500 | 31,735 | 7,395 | 560 |
Every step, star by star
| Quality | Step | Common | Rare | Precious | Legendary |
|---|---|---|---|---|---|
| Uncommon | Unlock | 3,000 | 30 | — | — |
| 1 star | 7,500 | 75 | — | — | |
| 2 stars | 10,500 | 105 | — | — | |
| Rare | Base | 13,500 | 135 | — | — |
| 1 star | 20,000 | 200 | 70 | — | |
| 2 stars | 5,000 | 50 | 70 | — | |
| 3 stars | 6,000 | 60 | 80 | — | |
| Epic | Base | 7,000 | 70 | 90 | — |
| 1 star | 8,000 | 80 | 100 | — | |
| 2 stars | 9,000 | 90 | 110 | — | |
| 3 stars | 10,000 | 100 | 120 | — | |
| Epic T1 | Base | 15,000 | 150 | 140 | — |
| 1 star | 20,000 | 200 | 150 | — | |
| 2 stars | 25,000 | 250 | 170 | — | |
| 3 stars | 30,000 | 300 | 210 | — | |
| Legendary | Base | 41,000 | 410 | 90 | — |
| 1 star | 43,000 | 430 | 90 | — | |
| 2 stars | 47,000 | 470 | 100 | — | |
| 3 stars | 49,000 | 490 | 100 | — | |
| Legendary T1 | Base | 53,000 | 530 | 100 | — |
| 1 star | 57,000 | 570 | 120 | — | |
| 2 stars | 61,000 | 610 | 120 | — | |
| 3 stars | 66,000 | 660 | 120 | — | |
| Legendary T2 | Base | 71,000 | 710 | 120 | — |
| 1 star | 83,000 | 830 | 160 | — | |
| 2 stars | 88,000 | 880 | 170 | — | |
| 3 stars | 95,000 | 950 | 180 | — | |
| Exotic | Base | 100,000 | 1,000 | 180 | 15 |
| 1 star | 105,000 | 1,050 | 190 | 20 | |
| 2 stars | 110,000 | 1,150 | 200 | 20 | |
| 3 stars | 115,000 | 1,150 | 210 | 25 | |
| Exotic T1 | Base | 120,000 | 1,200 | 245 | 25 |
| 1 star | 125,000 | 1,250 | 255 | 30 | |
| 2 stars | 130,000 | 1,300 | 265 | 30 | |
| 3 stars | 135,000 | 1,350 | 275 | 35 | |
| Exotic T2 | Base | 140,000 | 1,400 | 310 | 35 |
| 1 star | 145,000 | 1,450 | 315 | 40 | |
| 2 stars | 150,000 | 1,500 | 325 | 40 | |
| 3 stars | 160,000 | 1,600 | 335 | 45 | |
| Exotic T3 | Base | 165,000 | 1,650 | 350 | 45 |
| 1 star | 170,000 | 1,700 | 365 | 50 | |
| 2 stars | 175,000 | 1,750 | 385 | 50 | |
| 3 stars | 180,000 | 1,800 | 410 | 55 |
Uncommon has no 3-star step, so after the first unlock there are 42 upgrades.
Tomes
Eighteen books, six for each troop type. Codex of Attack books raise Lethality and Codex of Defense books raise HP, and levelling all six of a type adds a set bonus.
Books go up to Lv.12 (+126% each), and later to Lv.18 (+250% each). Levelling all six books of a type together unlocks set bonuses, from +12% up to +67% Lethality and HP.
The books
| Book | Per troop type | Raises |
|---|---|---|
| Codex of Attack | 3 | Lethality |
| Codex of Defense | 3 | HP |
Levelled with Seal of Wisdom and Seal of Knowledge Tomes.
Set bonus (all 6 books of a type)
| All six at | Lethality and HP for that type |
|---|---|
| Lv.3 | +12% |
| Lv.6 | +23% |
| Lv.9 | +34% |
| Lv.12 | +45% |
| Lv.18 | +67% |
What it costs
Each level costs Seal of Wisdom and Seal of Knowledge Tomes, for every book.
| To level | Wisdom | Knowledge | Each book | Set bonus |
|---|---|---|---|---|
| Lv.1 | 10 | 10 | +18.9% | |
| Lv.2 | 50 | 60 | +25.2% | |
| Lv.3 | 90 | 110 | +33.6% | +12% |
| Lv.4 | 160 | 200 | +39.9% | |
| Lv.5 | 270 | 330 | +52.5% | |
| Lv.6 | 380 | 460 | +63% | +23% |
| Lv.7 | 480 | 600 | +73.5% | |
| Lv.8 | 540 | 660 | +84% | |
| Lv.9 | 620 | 780 | +94.5% | +34% |
| Lv.10 | 760 | 920 | +105% | |
| Lv.11 | 920 | 1,040 | +115.5% | |
| Lv.12 | 1,040 | 1,240 | +126% | +45% |
| One book, Lv.12 | 5,320 | 6,410 | +126% | |
| One troop type | 31,920 | 38,460 | 6 books | |
| All 18 books | 95,760 | 115,380 | 3 troop types | |
The set bonus counts once all six books of a type reach that level. Costs for Lv.13 to 18 aren’t in the guide yet.
Satellites
Satellites unlock in waves. Each one raises troop ATK and DEF as it levels, and has two skills: a special skill and a slot skill that cuts one enemy stat.
Rare satellites stop at Lv.50, Epic at Lv.70 and Legendary at Lv.90. Two have event skills: Arbitrator (+24% damage to the Cage boss) and Polaris (+20% final damage to the Ape Chieftain).
How a satellite works
Level it up
Each level raises troop ATK and DEF, up to +13.9% (Rare), +24.8% (Epic) or +40.9% (Legendary) at max level.
Its special skill
Each satellite has its own special skill: economy, Arrest income, instant soldiers, expedition or rally capacity, or extra damage in an event.
Its slot skill
The slot skill cuts one enemy stat: −27% on Rare satellites, −48% on Epic and −80% on Legendary at max level.
All eleven satellites











Stats and skills
| Satellite | Quality | Max Lv · ATK & DEF | Special skill (max) | Slot skill (max) |
|---|---|---|---|---|
| Watcher | Rare | 50 · +13.9% | Economy or Arrest | Enemy Shieldbearer HP −27% |
| Laser | Rare | 50 · +13.9% | Economy or Arrest | Enemy Bomber HP −27% |
| Radiance | Rare | 50 · +13.9% | Economy or Arrest | Enemy Shooter ATK −27% |
| Arbitrator | Epic | 70 · +24.8% | +24% damage to the Cage boss in rally attacks | Enemy Bomber ATK −48% |
| Sentinel | Epic | 70 · +24.8% | Instant soldiers | Enemy Shooter Lethality −48% |
| Argus | Legendary | 90 · +40.9% | +10,000 expedition capacity | Enemy Shieldbearer DEF −80% |
| Polaris | Legendary | 90 · +40.9% | +20% final damage to the Ape Chieftain (Gorilla Legion) | Enemy Shooter Lethality −80% |
| Omniscient Domain | Legendary | 90 · +40.9% | Intelligence tasks | Enemy Bomber DEF −80% |
| Sky Nexus | Legendary | 90 · +40.9% | +25,000 rally capacity | Enemy Shooter ATK −80% |
| Crystal Matrix | Legendary | 90 · +40.9% | One gives −20% troop damage taken; the other +8% expedition capacity when joining Cage rallies | — |
| Territory Sentinel | Legendary | 90 · +40.9% | — |
What levelling costs
Data Disks pay for every level. Every 10 levels a breakthrough also costs Planet Coins (counted in the row that ends at that level).
| Levels | Rare | Epic | Legendary | |||
|---|---|---|---|---|---|---|
| Disks | Coins | Disks | Coins | Disks | Coins | |
| Lv.0 → 10 | 1,565 | 10 | 1,740 | 20 | 1,785 | 30 |
| Lv.10 → 20 | 2,840 | 20 | 3,125 | 40 | 3,180 | 60 |
| Lv.20 → 30 | 4,730 | 40 | 5,205 | 60 | 5,310 | 100 |
| Lv.30 → 40 | 7,480 | 60 | 8,225 | 100 | 8,380 | 150 |
| Lv.40 → 50 | — | — | 12,350 | 150 | 12,555 | 210 |
| Lv.50 → 60 | — | — | 17,565 | 200 | 17,820 | 280 |
| Lv.60 → 70 | — | — | — | — | 24,130 | 360 |
| Lv.70 → 80 | — | — | — | — | 29,025 | 450 |
| Lv.80 → 90 | — | — | — | — | 32,855 | 500 |
| Total | 16,615 | 130 | 48,210 | 570 | 135,040 | 2,140 |
Rare satellites go to Lv.50 and Epic to Lv.70; the guide stops at Lv.40 and Lv.60. Planet Coins come from the Satellite Promo Pack, Cosmic Exploration, the Space Project, the Satellite Weekly Pass, Planet Coin Packs and the Sandsea Conquest shop.
Other materials
Satellite Chips, Cosmic Cores and Orbit Cores. They score big in events: in Supreme Honor and Prestige Warden a Cosmic Core is worth 43,750 points, a Satellite Chip 9,800 and an Orbit Core 3,500; in Alliance Duel a Cosmic Core is worth 27,500 and a Satellite Chip 6,160. Pioneer Race’s Medal Chests also pay 540 Fuel Canisters each.
Where satellites count
- •War Power: Satellite Power is part of the War Power that matches Legions in Crystal Clash and Sandsea Conquest.
- •Gorilla Legion: the Monday Chieftain (Space Gorilla) gives the Satellite Bonus +1000%, and Polaris adds +20% final damage against the Ape Chieftain.
- •The Cage: Arbitrator adds +24% damage to the boss in your rally attacks.



