A model of the prison yard on a war-room table, from the Lands of Jail key art

8minutes to read it all

A prisoner in an orange jumpsuit chained to a chair, from the Lands of Jail key art
The pluto robot

6sections

rex, hero portrait

Your alliance, its territory, the prisoners you hold and the Arrest Operation.

Alliance · Members

Your Alliance

How joining, ranks, help, donations and alliance chests work. Most of this runs every day, so small habits add up.

Helping pays 40 Alliance Coins a time, up to 4,000 a day. Use all 30 donation charges, and donate to the recommended tech for 20% more.

Creating and joining

  • •Creating an alliance costs 800 Diamonds, and is free from Warden’s Office Lv.18. Joining for the first time pays 400 Diamonds.
  • •Members: 50, plus up to 53 more from the Alliance Expansion techs.
  • •Alliance levels: 12, needing 37.9M alliance EXP in total.
  • •The first rename is free; after that 400, 600 and +200 per change, up to 4,000 Diamonds.
  • •The whitelist holds up to 100 people, who can rejoin without review and get their old rank back.

Ranks

  • •R5 can do everything, including disband, hand over leadership and build the HQ.
  • •R4 can manage members, ranks, announcements, polls, buildings, flags, Land Markers and technology, and use Territory Missiles.
  • •R1–R3 can only see members and leave; R2 and R3 can also use group chat.
  • •The game suggests promoting a member to R4 when they are in the alliance’s top 20 by Power and have been active for 3 days.

An inactive leader

The Impeach button appears once the leader has been offline for 3 days (for R4 members) or 4 days (for everyone else), or is banned. On new servers with the “Revolutionary Tide” buff it is 1 day and 2 days. A leader whose daily task activity stays under 200 gets a warning after 2 days and is marked inactive after 3.

Alliance help

SourceHelps you can receiveSeconds cut per help
Communication Center Lv.1 → Lv.302 → 3112 → 99
Alliance level+9+15
Alliance tech (Support Surge, Mutual Assist)+17+151
Maximum57265

You can ask for help on construction, research, healing, Forticlad research and Overlord healing. Helping others pays 40 Alliance Coins per help, up to 4,000 a day (the in-game text still says 20).

Donations

  • •30 charges, refilling 1 every 10 minutes. New members start full.
  • •Each donation gives 200 Alliance Tech EXP, 200 Alliance EXP and 200 Alliance Coins.
  • •The tech an R4 or R5 recommends pays 20% more.
  • •Diamond donations cost 20 Diamonds each for the first 5 of the day, then 40 for the next 5, rising by 20 every 5, up to 200.

Contribution rankings

Ranking#1#2#3
Daily (24,000+)600 Diamonds, 4,000 coins400, 2,000200, 1,000
Weekly (120,000+)3,000 Diamonds, 20,000 coins2,000, 10,0001,000, 5,000

Alliance chests

ChestWhen it appearsWhat’s inside
Loot ChestFor every member when an ally’s rally kills a Feral Beast (600 a day at most)Resources and speed-ups
Ally’s Gift I–VFor every member when an ally buys a packA 10% chance of Diamonds: 40–60 (I), 80–120 (II), 160–240 (III), 400–600 (IV), 800–1,200 (V); otherwise Hero EXP or speed-ups
Co-op ChestWhen the alliance’s Co-op Points reach 150,000 (Lv.1–6) up to 420,000 (Lv.12)All 7 items, including 100 to 220 Diamonds by alliance level

Gifts expire after 24 hours. Festival Golden Eggs share big Diamond pools with a set number of Wardens (for example 40,000 Diamonds for 20 Wardens).

Alliance tech at max

TreeGives
Development (22 techs)+30% healing; +12% research, construction, training and gathering; +151 s per help; +53 members; +17 helps
Territory (18 techs)+6% march speed; +33% alliance building speed; +15,900 building durability; room for 293 more Surveillance Stations; a bigger alliance inventory
Combat (20 techs)+6% to every troop stat
Alliance · Territory

Alliance Territory

Your alliance’s HQ and Surveillance Stations mark its territory. Members inside it gather faster and fight harder on garrison, and resource points inside it feed the alliance.

Territory gives up to +22% gathering and +10.5% garrison ATK and DEF. The first 10 Surveillance Stations are free.

Buildings

BuildingRules
Alliance HQ (Dryland)Alliance Lv.2, 20 members and 500,000 Power. Covers 15×15. Free.
Alliance HQ (Wilderness)Alliance Lv.7, 30 members, 1M Power and the “Wilderness Base” tech. Costs 1.4M Food, 1.4M Wood, 800,000 Steel and 400,000 Gasoline from alliance resources.
Surveillance StationMust touch your territory and connect back to the HQ. Covers 7×7. Up to 313: 20 from alliance level plus 100, 110 and 83 from Surveillance Grid I–III.
Trial Cage ×2For the Cage (Ultimate Trial). Alliance Lv.5 and Lv.6.
Sentry Turret ×4For Turmoil Surge.
Land Marker ×8Stops prisons relocating there and stops monsters and resources spawning there.
Territory MissileR4 and R5, 3 a day: clears fugitives, beasts and ungathered resource points in your territory.

Surveillance Station costs: #1–10 are free; #11 costs 10,000 Food and 10,000 Wood; #31 costs 40,000 each; Steel joins from #91 and Gasoline from #146; #300 costs 599,000 Food, 599,000 Wood, 422,000 Steel and 233,000 Gasoline. Demolishing refunds 10%.

Territory bonus

Alliance levelGatheringGarrison ATK & DEF
Lv.1+11%+5%
Lv.12+22%+10.5%

Honor Exhibits

One of each line, earned from events: Strongest Alliance statues (+3%, +5%, +7% or +10% gathering), the Crystal Clash Frontline Falcon (+3% gathering), Sandsea Anchors (+3% to +10% gathering) and Alliance Duel exhibits (+1% to +5% Troops ATK).

Alliance resources and the shop

The map has 6,430 resource points (Canneries, Sawmills, Steel Mills and Refineries). Each one inside your territory makes 7,200 an hour of its alliance resource. The alliance inventory holds 300,000 of each, up to 8.97M with all three Inventory Expansion techs.

Exchange (R4 and R5, up to 200,000 received a day): 2 Food or Wood → 1 of the other; 4 Food → 1 Steel; 8 Food → 1 Gasoline; 4 Steel → 1 Gasoline; 1 Gasoline → 2 Food or Wood, or 1 Steel. Helping build alliance buildings pays up to 8,000 Alliance Coins a day.

Alliance Shop: the daily shop shows 12 items and the weekly shop 7–8, with more columns from Alliance Lv.3, 5 and 7 (daily) and Lv.7 and 9 (weekly). Each item can come up at full price, 40% off or 70% off; a 1-hour speed-up costs 52,000, 32,000 or 16,000 coins.

Base · Elite prisoners

Elite Prisoners

Sixteen elite prisoners, each levelled to Lv.15, give permanent bonuses. You unlock them by clearing Arrest Operation stages.

Spark, Scorpion, Barbarian and Cobra give +30% Troops DEF, ATK, HP and Lethality at Lv.15. Nightmare cuts enemy Troops DEF by 15%.

Arrest stagePrisonerBonus at Lv.15
3Night Owl+15% Arrest damage
10War Axe+15% Arrest damage reduction
20PantherPrisoner needs fall more slowly
40Phantom+15% construction speed
60Black Widow+30% gathering speed
80Chains+30% training speed
120White Wolf+15% research speed
160Witch+45% healing speed
200Spark+30% Troops DEF
240Scorpion+30% Troops ATK
280Barbarian+30% Troops HP
320Cobra+30% Troops Lethality
400Devil+6,000 expedition capacity
500Rage Fist+60,000 rally capacity
600Nightmare−15% enemy Troops DEF
Separate bossThieving Gull−15% Cash cost for upgrades

Thieving Gull needs the item “Felon Thieving Gull Clue”, a search mini-game and a boss fight (619,619 Power). Elite cells cost Cash and Gold Cards; at Lv.30 their facilities each add +15% to one kind of Arrest idle income.

Base · Prison management

Running the Prison

The prison you manage — cells, kitchen, factory and staff — makes Cash. Higher-tier prisoners pay far more, but their needs fall faster, and if pressure builds up they riot.

Raise the prisoner tier as your Warden’s Office allows, keep needs up with staff, and match your guards and cooks to the prisoner tier.

Prisoner needs

NeedRaised by
HungerCafeteria, Kitchen (Cooks)
HygieneShower Room, Laundry (Cleaners)
HealthPlayground, Kitchen
ObedienceSurveillance Cameras
FunCell, Cafeteria, Playground
ComfortCell, Shower Room, Laundry

Low needs raise pressure. At full pressure the prisoners riot. Riots can only start during Work, Eat and Exercise.

The daily schedule

TimeActivity
00–05Sleep
05–07Shower (releases and arrivals)
07–11Work
11–13Eat
13–17Work
17–19Eat
19–22Exercise
22–24Confinement

Prisoner tiers

Highest tier by Warden’s Office: Lv.1–3 → 1, 4–6 → 2, 7–11 → 3, 12–14 → 4, 15–17 → 5, 18–20 → 6, 21–23 → 7, 24–26 → 8, 27+ → 9.

TierNeed maxNeed decayRioter ATKRioter HPCash on arrivalCash on releaseFactory Profits
11902515303276+0%
32,612201511016301,470+250%
526,2368821142285,53112,907+900%
7100,0342,46825651327,50964,186+2,300%
9505,4528,4245771,15396,234224,546+4,900%

Staff

  • •Guards fight rioters. From Lv.3, a level-N guard has the same ATK as a tier-N rioter, and 3.6 to 7.5 times its HP.
  • •Cooks: a level-N cook cancels exactly the hunger decay of tier-N prisoners.
  • •Cleaners clear trash and wash clothes.
  • •You start with 8 guards, 4 cleaners, 4 cooks and 50,000 Cash. Higher staff levels unlock with the matching building’s level.

Factory and offline time

Factory settingCashNeeds fall
Light+0%−10%
Medium+50%+60%
Heavy+100%+150%

Offline production is capped by your Warden’s Office: 60 seconds (Lv.1–3), 1.5 hours (Lv.10), 5.7 hours (Lv.20), 12 hours (Lv.27+). Riots last up to 138 seconds; you can pay Cash to snipe rioters (the first shot is free) or call in the army.

Base · Skins

Skins

Skins aren’t only for looks: Warden and prison skins add troop stats.

Most Warden skins give +3% troop ATK, and prison skins give +3% troop Lethality.

SkinGives
Warden skins+3% troop ATK (the four Overlord title skins +4%, one +6%)
Prison skins+3% troop Lethality (Overlord Nexus +6%)
March skinsFaster marching on the map
Hero squads · PvE

Arrest Operation

The Arrest stages use hero-squad fights instead of troop battles, like the Arena and Alliance Brawl. Here your heroes’ own ATK, DEF and HP and their Arrest skills are what count.

Squad Power above twice the enemy’s wins a stage instantly. Arrest idle income stops after 10 hours, so claim it at least that often.

How hero-squad damage works

A normal hit does ATK × ATK ÷ (ATK + DEF), then damage bonuses and reductions apply. Doubling your ATK against the same DEF makes each hit 2.67× bigger, and DEF never cuts a hit to zero. Basic attacks can crit; skills can’t. Shields soak damage first.

Arrest Operation

630
Stages in 63 chapters. Warden’s Office Lv.10 opens stages 150 to 630.
2×
Squad Power over 2× the enemy’s (from Warden’s Office Lv.6) wins instantly.
10 h
Idle income stops adding up after 10 hours.

Enemies are real heroes: stage 400 is Lv.80 with 28 stars, and stages 450–630 are Lv.80 with 30 stars, scaled up to ×24 ATK and HP at stage 630. Recommended Power: 589,000 (stage 100), 4.6M (300), 26.9M (400), 148M (500), 356M (630). Auto battle opens after stage 4, 2× speed after 10 and Skip after 20.

Idle income per hourStage 1Stage 100Stage 300Stage 630
Gold Cards1405,0007,00010,300
Hero EXP10,00011,98015,98022,580
Food and Wood, each13,20052,800132,800264,800
Steel2,64010,56026,56055,360
Gasoline6602,6406,64013,840

Income can be claimed after 10 minutes. First clears of all 630 stages pay 368M Cash, 5.0M Hero EXP, 222,920 Gold Cards and 23,760 Diamonds, and 15 of the stages unlock Elite Prisoners. Arrest-only stats (Arrest Squad damage, damage reduction and hero ATK, DEF and HP during Arrests) come from hero gear’s Lv.100/140/180 milestones, Prisoner Armor talents, Night Owl and War Axe, and satellite skills.