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rex, hero portrait
rin, hero portrait

4sections

fran pike, hero portrait

All 46 heroes with their skills and gear, and the lineups you can field from the ones you own.

Briefing 06

Heroes 101

Heroes lead your troops and give the buffs that make your army strong. These four rules explain how all heroes work — read them before the full Codex.

A hero buffs its own troop type, and its EE text names its best job.

Two kinds of skills

Every hero has two separate sets of skills, and each set only works in its own place:

ArrestUsed only when fighting the game, not players (PvE) — Arrest stages and the Arena.
WarUsed only when fighting other players (PvP) — attacking, defending and rallies. These are the skills that matter against other players.

Role = troop type

Each hero is a Shieldbearer, Bomber, or Shooter, and gives a big ATK/DEF boost to its matching troop type. A Shooter hero powers up your Shooters, and so on.

Their EE also names their best PvP job: "while defending", "during rally", or "during solo attacks" — you'll see this on every card in the Codex.

Rarity sets the skill set

A hero's rarity decides how many skills they have — and whether they help in fights at all.

SSR
Top tier. 3 Arrest + 3 War skills, plus unlockable Exclusive Equipment (EE). Your strongest PvP heroes.
SR
Mid tier. 3 Arrest + 2 War skills. Useful, but with fewer combat skills and no EE.
R
Economy. Their "War" skills boost cash and gathering, not battle. They help your base grow; they don't fight.

The three ways to fight players

Solo Attack

You attack one player's base by yourself and fight all the troops defending it. You bring one hero of each type.

Rally

A leader starts a group attack, and other players send troops to join it for one big combined attack.

Defend

The troops in your base automatically fight anyone who attacks or rallies your base.

Personal

My Roster — Your Best Lineups

Most picks in this guide assume you own every hero — you probably don’t. Select the heroes you actually have, and the guide will find your strongest lineup for each mode, show what you’re missing, and suggest the next hero to build.

Which heroes do you own?

0 owned

Click a hero to select or unselect it. Saved on this device only — nothing is sent anywhere.

Briefing 07

Hero Codex — The Full Roster

Every hero in the game, grouped by generation. Generation 1 (the heroes from launch) has SSR, SR and R heroes; Generations 2–7 are all SSR. R heroes only help your economy, not fights. Newer generations have a bigger troop bonus (an ATK/DEF boost shared by every hero in that generation) and higher base stats. War skills are what matter in PvP; the faint PvE line lists Arrest skills just for reference. The three King of Fighters guest heroes are not in this list — .

All 46 heroes. Filter by type and role, or tick what you own in My Roster.

ShieldbearerBomberShooterBadges: type · PvP role · EE = Exclusive Equipment war skill
Special · Top-Up HeroesTheir own troop bonuspaid or event-only
Phoenix
Phoenix"Flash of Lightning"
ShieldbearerSolo Attack
Shieldbearer ATK/DEF +273%
Passive — Echoes of Glory: +15% all troops' ATK, even when not deployed
  • Crush Defense — +25% allied troops' damage dealt
  • Unyielding Spirit — +25% allied troops' HP
  • Earth Shaking Hammer — up to 20% chance to stun on attack
EE Decisive Strike — +16% troops' HP during solo attacks
PvE: ATK Increase · ATK Boost · HP Recovery · AoE DMG
Tyronn
Tyronn"Scarlet Butcher"
ShieldbearerRally
Shieldbearer ATK/DEF +305%
Passive — Bloodlust: +15% all troops' Lethality, even when not deployed
  • DMG Increase — +25% damage taken by enemy troops
  • Troop Lethality — +25% allied Lethality
  • Stun Rate — up to 20% chance to stun on attack
EE Brutal Gauntlets — +16% troops' ATK during rally attacks
PvE: AoE DMG · AoE DMG · DMG Dealt Increase
Generation 1 · SSRLaunch heroes · all skills + EE
Inata
Inatathe Prodigy
ShooterDefending
  • Troop HP — up to +25% allied HP
  • Research Speed — faster base research
  • Troops ATK — up to +25% allied ATK
EE Iron Sentinel — +16% troops' HP while defending
Tormund
TormundHellfire
BomberDefending
  • Troop DEF — up to +25% allied Defense
  • Stun Rate — chance to stun on attack
  • Troops HP — up to +25% allied HP
EE Infernal Breath — +16% troops' DEF while defending
Devilian
DevilianAfterglow Gunner
ShooterRally
  • Troop Lethality — up to +25% allied Lethality
  • Training Speed — faster troop training
  • Troops DEF — up to +25% allied Defense
EE Falcon — +16% troops' DEF during rally attacks
Class: Developmental (leans toward economy)
Vivian
VivianHarmonic Dreamer
BomberRally
  • Troops ATK — up to +25% allied ATK
  • Construction Speed — faster building
  • Build Cost — reduced construction resources
EE Soul Comet — +16% troops' Lethality during rally attacks
Class: Developmental (leans toward economy)
Generation 1 · SR3 Arrest + 2 War · no EE
Lofili
Lofilithe Ranger
ShooterSupport
  • Troops ATK — up to +25% (top skill)
  • Troops DMG — up to +50% damage
Lunarl
LunarlNight Specter
BomberSupport
  • Troops DMG — up to +25% (top skill)
  • Troops Lethality — up to +25%
Samir
Samir
BomberSupport
  • Troops ATK / Lethality — +14% / +12%
  • Enemy HP — −20% enemy HP
Gerd
Gerdthe Justice
ShieldbearerSupport
  • Troops DEF — up to +25% Defense
  • Enemy ATK — reduces enemy ATK
Gimes
Gimesthe Gladiator
BomberSupport
  • Troops HP — up to +25% HP
  • DMG Taken — reduces damage taken
Sumo Tyrant
Sumo Tyrant
ShieldbearerSupport
  • Allied DEF / HP — +14% / +12%
  • Enemy Lethality — −20%
Platos
PlatosNight Watch
ShooterSupport
  • DMG Taken — −20% allied damage taken
  • Healing Speed — faster recovery
Class: Developmental
Vesaryon
Vesaryon
ShieldbearerSupport
  • Enemy DMG — −20% enemy damage (top skill)
  • Other skills — not confirmed yet
Ekko
EkkoSoaring Falcon
BomberGrowth
  • Troops Lethality — up to +25%
  • Gathering Speed — faster resource gathering
Class: Developmental
Flameborne
Flameborne
BomberCage / PvE
  • Beast Slayer — +30% DMG vs Wild Monsters & Cage
  • Enemy DEF — −20% enemy Defense
Flora
FloraWildfire Explorer
ShooterUtility
  • March Speed — faster marches to enemies on the map
  • Injury Conversion — turns heavy wounds into light wounds
No direct combat buff.
Mia
MiaWild Rose
ShooterUtility
  • Stamina — reduced stamina cost
  • March Speed — faster marches
No direct combat buff.
Generation 1 · REconomy heroes · not for combat
Durga
DurgaSeasoned Guard
ShieldbearerEconomy
Cash Profit boost + Gasoline gathering. A growth hero — no combat War skills.
Pasino
PasinoVenom
BomberEconomy
Cash Profit boost + Steel gathering. A growth hero — no combat War skills.
Aiksen
Aiksenthe Reaper
ShooterEconomy
Cash Profit boost + Food gathering. A growth hero — no combat War skills.
Harton
Hartonthe Cleaver
ShieldbearerEconomy
Cash Profit boost + Wood gathering. A growth hero — no combat War skills.
Generation 2Troop Bonus +252.2%
Caesar
Caesar"Apex Ape"
ShieldbearerDefending
ATK4,086DEF5,328HP79,920
  • Gene Activity — chance each round to revive lost soldiers
  • Impact Barrier — +25% allied Defense
  • Crushing Blow — −20% enemy HP
EE Avenger's Fury — +16% troops' ATK while defending
PvE: Frenzy Crush · Battlecry · Rapid Regen
Alph
Alph"Surgecaster"
BomberSolo Attack
ATK5,328DEF4,400HP53,280
Passive — Radiant Aura: +15% all troops' DEF, even when not deployed
  • Photon Shield — −20% enemy Lethality
  • Clever Tuning — if the enemy’s starting Troops Power is equal or higher: +30% allied DEF; if not: −20% enemy DEF
  • Magnetic Shock — +25% allied ATK
EE Lightning Veil — +16% troops' ATK during solo combat
PvE: Shockwave Surge · Electrostatic Shield · Electric Surge
Lanchester
Lanchester"Machinist"
BomberDefending
ATK5,328DEF4,400HP53,280
  • Adaptive Transformation — if the enemy is stronger: +allied HP; if not: +allied Lethality
  • Structural Analysis — up to 20% chance to stun on attack
  • Kinetic Offset — −20% enemy damage
EE Mech Ascension — +16% troops' DEF while defending
PvE: Shatter Blast · Laser Beam · Energy Overdrive
Mireya
Mireya"Shadowpiercer"
ShooterRally
ATK6,472DEF4,440HP39,960
  • Stealth Cloak — −20% enemy ATK
  • Mind's Eye — +25% allied ATK
  • Banshee's Lament — more allied damage, and even more against weaker enemies
EE Whispering Death — +16% troops' Lethality during rally attacks
PvE: Rain of Arrows · Spectral Shot · Sundering Bolt
Generation 3Troop Bonus +304.74%
Xuanming
Xuanming"The Grove Drunkard"
ShieldbearerDefending
ATK5,108DEF6,600HP99,900
  • Mountain Cleaver — +25% allied Lethality
  • Ironclad Protection — +25% allied Defense
  • Vital Surge — less damage taken; lightly wounded troops recover after battle
Gorilla Legion pick: the 3rd-best Shieldbearer there, better than Marcus, Otto and Zoltan — probably because his Mountain Cleaver (+25% Lethality) boosts your whole army every round.
EE Qimen Formation — +16% troops' ATK while defending
PvE: Liquor Mist · Drunken Slash · Fury Unleashed
Whisper
Whisper"The White Reaper"
BomberRally
ATK6,660DEF6,660HP66,600
  • Curse — −20% enemy Defense
  • Evacuation — each round, a chance to take no damage at all
  • Erosion — when attacking, all troops have a 50% chance to deal more damage
EE Nether Nectar — +16% troops' Lethality during rally attacks
PvE: Elixir Steam · Fatal Rush · Disruptive Arrows
Veronica
Veronica"The Inferna Dancer"
ShooterSolo Attack
ATK8,090DEF6,600HP49,950
Passive — Shadow Pact: +15% all troops' HP, even when not deployed
  • Darkness Blade — when attacking, 50% chance the enemy takes +50% damage
  • Mecha Upgrade — +100% Shieldbearer damage
  • Phantom Steps — +25% allied Defense
EE Scarlet Pursuit — +16% troops' Lethality during solo attacks
PvE: Shadow Charge · Arc Spin · Molten Blade
Sawyer
Sawyer"The Collector"
ShooterRally
ATK8,090DEF6,600HP49,950
  • Rust Erosion — −20% enemy HP
  • Rage Strike — +25% allied ATK
  • Steel Rend — +25% troops' HP; also lowers enemy DEF when the enemy is weakened
EE Howling Engine — +16% troops' HP during rally attacks
PvE: Saw Frenzy · Steel Tear · Shell Blast
Generation 4Troop Bonus +388.5%Tactical DMG debuts
Zoltan
Zoltan"the Redeemer"
ShieldbearerDefending
ATK6,300DEF8,212HP123,208
  • Cycle Protection — every 4th round, take up to 80% less damage that round
  • Mecha Upgrade — +100% Shieldbearer damage
  • Behemoth's Wrath — Shieldbearers hit back with Tactical DMG equal to 30% ATK when hit
EE Redemption Shield — +16% troops' DEF while defending
PvE: Frenzied Shock · Fury Engine · Final Gift
Ryuichi Ito
Ryuichi Ito"Ghost Ninja"
BomberRally
ATK8,212DEF8,212HP82,140
  • Weakness Detection — up to 25% chance for all troops to land a critical hit (double damage, basic attacks only)
  • Agile Stance — chance for troops to dodge basic attacks
  • Combo Strikes — every 2 attacks, Bombers get a bonus attack
EE Pinpoint Assault — +16% troops' ATK during rally attacks
PvE: Instant Slash · Drawn Slash · Fatal Jutsu
Koschevoi
Koschevoi"Magic Gunner"
BomberSolo Attack
ATK8,212DEF8,212HP82,140
Passive — Magic Artillery: +15% all troops' ATK, even when not deployed
  • Precision Strike — +25% all troops' damage
  • Cannon Barrage — every round, Bombers deal Tactical DMG equal to 50% ATK
  • Artillery Support — +Bomber ATK and DEF
EE Surveillance Probe — +16% troops' DEF during solo attacks
PvE: Missile Combo · Reverse Wave · Incoming Missile
Drake
Drake"Hell Warrior"
ShooterDefending
ATK9,978DEF8,212HP61,604
  • Charged Barrage — rounds 3, 6, 9…: Shooters deal Tactical DMG equal to 110% ATK
  • Fear Aura — chance to cut enemy damage by 40%
  • Infernal Surge — more troop ATK and Lethality
EE Break Out — +16% troops' Lethality while defending
PvE: Pulse Laser · Stun Bullet · Limitless Charge
Generation 5Troop Bonus +466.2%
Marcus
Marcus"Stitched Monster"
ShieldbearerDefending
ATK7,550DEF9,860HP147,894
  • Monster Intimidation — on even rounds, all troops take 50% less basic-attack damage
  • Self-Sacrificing Battle — every 3rd round, Shieldbearers skip their attack so Shooters and Bombers attack again at 150%
  • Death Aura — Shieldbearers take 15% less damage; Bombers deal +25% damage
EE Flesh Revival — +16% to existing HP bonus while defending
PvE: Ground Shock · Frenzied Assault · Body Modification
Lee
Lee"King of Gamblers"
BomberDefending
ATK9,860DEF9,860HP98,596
  • Stealth Assault — each Bomber attack makes the target take +50% Tactical DMG for 1 round
  • Intel Support — +25% allied HP
  • Strategic Chain — 25% chance each round: Bombers hit every enemy troop with Tactical DMG equal to 100% ATK
EE Careful Ambush — +16% to existing ATK bonus while defending
PvE: Behind Enemy Lines · Destructive Shot · Stun Ammo
Edwin
Edwin"The Judge"
ShooterSolo Attack
ATK11,962DEF9,860HP73,942
Passive — Evidence Lock: +15% all troops' Lethality, even when not deployed
  • Iron Body — Shieldbearers and Shooters take less damage
  • Command Shooting — when Tactical DMG hits, a 30% chance for Shooters to make one extra basic attack (25% ATK)
  • Judgment of Justice — rounds 3, 6, 9…: Shooters deal Tactical DMG equal to 125% ATK, +15% for each time the enemy army is bigger than yours (up to +75%)
EE Resolute Heart — +16% to existing HP bonus during solo combat
PvE: Tracking Blast · Chain Shooting · Victory Pursuit
Ada
Ada"Duo Face"
ShooterRally
ATK11,962DEF9,860HP73,942
  • Sweet Smile — lowers enemy DEF, and enemy HP by 15%
  • Continuous Destruction — when your Shieldbearers or Bombers attack, Shooters get a chance to attack again
  • Firepower Barrage — every 4th attack, Shooters hit all enemies
Always keep at least 1,000 Shieldbearers when you use Ada — her Continuous Destruction only triggers when a Shieldbearer or Bomber attacks, so with 0% Shieldbearers it does nothing. This applies in the Cage, Gorilla Legion and any rally.
EE Firearm Mastery — +16% to existing ATK bonus during rally attacks
PvE: Extreme Missile · Sweet Shot · Joyful Melody
Generation 6Troop Bonus +567%Season 6 · the “Bomber Patch”
Otto
Otto"Tiger King"
ShieldbearerDefending
ATK9,090DEF11,854HP177,866
  • Natural Hymn — Shieldbearers take 60% less Tactical DMG on odd rounds and 40% less basic-attack damage on even rounds
  • Iron Protection — each round, 83% chance to protect one troop type so it takes 75% less damage
  • Forest Echo — +75% allied troops' Tactical DMG
EE Entrenched Position — +16% troops' DEF while defending
PvE: Savage Claw · Furious Roar · Counter Surge
Wukong
Wukong"Monkey King"
BomberRally
ATK11,854DEF11,854HP118,582
  • Calamity Inferno — every 3 rounds, Bombers deal 150% ATK as Tactical DMG
  • Battle Fervor — +25% Bomber damage
  • Battle Hardened — +25% all allied troops' damage
EE Divine Power — +16% troops' Lethality during rally attacks
PvE: Bludgeon Strike · Phantom Clone · Celestial Fury
Worrell
Worrell"Paradox Engine"
BomberSolo Attack
ATK11,854DEF11,854HP118,582
Passive — Paradox Revelation: +15% allied troops' DEF, even when not deployed
  • Charged Launch — +25% allied basic-attack damage
  • Double Lash — Bombers get a 50% chance to attack an extra time
  • Combat Simulation — if the game's pre-battle simulation says you win, +75% Bomber ATK for the real fight
Watch out: Combat Simulation only works when the game’s pre-fight simulation says you’d win — so against an equal or stronger target, his +75% Bomber ATK does nothing. The simulation uses equal troop numbers on both sides, each at its own troop ratio, so army size doesn’t count — only troop strength (tier, Forticlad, bonuses) and ratio do. Great for beating weaker players; unreliable against stronger ones.
EE Supreme Authority — +16% troops' ATK during solo combats
PvE: Chaos Shot · Spring Snare · Critical Mass
Kate
Kate"Dream Chaser"
ShooterDefending
ATK14,380DEF11,854HP88,934
  • Sprint Signal — +25% allied troops' ATK
  • Position Block — lowers enemy Shieldbearer & Bomber Lethality
  • Corner Overtake — every 4 rounds, +43% allied damage for 2 rounds
EE Home Advantage — +16% troops' Lethality while defending
PvE: Timely Supply · Fair Play · Flash Burst
Generation 7Troop Bonus +683.05%Season 7 · portraits + EE names still coming
Fran & Pikethe dual hero
ShieldbearerDefending
ATK10,930DEF14,242HP213,753
The highest HP in the game — 213,753, more than Otto's 177,866. The toughest defender in the game.
  • Colossal Behemoth — +30% allied Shieldbearer HP
  • Dreadful Regeneration — at the end of each round, some of the Shieldbearers lost that round come back; the more basic attacks your side landed, the more come back
  • Corrosive Blessing — while any Shieldbearer is alive, all your troops take 20% less damage; when your Bombers or Shooters drop to 5% of their starting number, they can't be hurt for one round
EE +16% troops' HP while defending
PvE: Corrosive Spew · Forceful Punch · Perimeter Alert
Boogie
BomberDefending
ATK14,252DEF14,252HP142,507
A defender that wins by dealing damage, not by blocking it. A defender's damage hits at full strength, so adding ATK lets your base troops out-damage the attacker and beat them faster.
  • Funk Wave — +25% basic-attack damage for all allied troops (the same bonus as Worrell’s Charged Launch)
  • Shine Time — every even round: +40% allied ATK for the round, and Bombers fire one extra basic attack
  • Sonic Shockwave — every 5th round: Bombers fire an attack that stuns its target for a round
EE +16% troops' ATK while defending
PvE: Funk Beat · Rhythmic Dance · Wave Protection
Rin
ShooterRally
ATK17,288DEF14,242HP106,878
  • Flaw Detection — +25% damage enemy troops take from Shooters
  • Smoke Cover — every 4th round: +50% DEF to all allied troops for 2 rounds
  • Lethal Flywheel — allied Shooter basic attacks have a 33% chance to deal Tactical DMG equal to 30% ATK to every enemy
EE +16% troops' ATK during rally attacks
PvE: Merciless Strike · Phantom Assault · Searing Blade
Rex
ShooterSolo Attack
ATK17,288DEF14,242HP106,878
Passive — Beyond Spacetime: +15% all troops' HP, even when not deployed
  • Future Computation — +25% damage dealt by Shooters, and +10% more again against Wild Monsters
  • Skilled Shot — every 3rd round: Shooters fire one extra basic attack
  • Spacetime Fold — rounds 4, 8, 12…: Shooters deal Tactical DMG equal to 120% ATK
EE +16% troops' Lethality during solo combats
PvE: Warp Strike · Slow Bullet · Time Acceleration

No heroes match those filters.

Special · KOF Collab

KOF Sync Heroes

Three King of Fighters guest heroes are separate from the 46 regular heroes. Just owning one gives your whole army a permanent bonus — no setup needed. You can also sync one to a hero you already own to make that hero much stronger. KOF heroes never fight on their own.

Owning a KOF hero gives your army a bonus the moment you have it — you never have to sync it. Syncing is a separate, optional boost for one same-type hero.

How they work

Owning one boosts your whole army — no syncing needed. The moment a KOF hero is in your collection, its bonus is active for your entire army, whether or not you ever sync it. It grows with the hero’s stars, up to +15%. A 4-star Terry, for example, gives +12% army Attack just for owning him.

Syncing is separate, and optional. If you want more, pick one of your own heroes of the same troop type as the “host” and sync the KOF hero to it. You still use the host hero — its own war skills still work. Sync Terry to one of your Bombers and you are still using that Bomber’s skills, just much stronger.

Syncing boosts that host’s stats. Fully upgraded, syncing raises the host’s battle stats by up to +115% — about double the power, on top of what the host already had.

Omega Rugal

Omega Rugal

Syncs to a Shieldbearer

Own him and your whole army gets up to +15% HP — active whether or not you ever sync him.

Terry Bogard

Terry Bogard

Syncs to a Bomber

Own him and your whole army gets up to +15% Attack — active whether or not you ever sync him.

Mai Shiranui

Mai Shiranui

Syncs to a Shooter

Own her and your whole army gets up to +15% Lethality — active whether or not you ever sync her.