Migration Operation
The event that lets Wardens move to another server. Each server’s Migration Admin sends invitations, then open migration fills the remaining spots.
Phases and seats
In Phases 2–3 the server’s Migration Admin sends Basic invitations (to Wardens under the server’s power limit) and Elite invitations (above it); you can also apply for Elite Migration to a server that isn’t Top-tier. Phase 3 is Open Migration: anyone under the target’s power limit can move while spots remain. Each round, every server is rated Top-tier or Normal by Power; a server rated Top-tier 3 rounds in a row gets 1 Elite invitation.
| Setting | Normal server | Top-tier server |
|---|---|---|
| Invitation spots | 25 | 15 |
| Open-migration spots | 15 | 10 |
| Power-limit options for the Admin | 5 | 3 (the lower ones) |
Power-limit options grow as the server gets older: from 36M, 72M, 119M, 144M and 180M on young servers up to 92M, 184M, 304M, 368M and 460M on the oldest.
Who can move
- •Warden’s Office: Lv.24 at first, rising in steps to Lv.30 on older servers.
- •Not at war, no troops out, not in an alliance, not the Supreme Warden or the Migration Admin.
- •Migration Power = your Power + wounded in the Medical Station + reserves in the Recruitment Hall. High-level soldiers can only be dismissed during this event, which lowers it.
- •Server age: the target must have opened within 180 days of your first server, plus 30 days for every 90 days since the date the game tracks for you.
- •Cost: 1 to 45 Migration Permits. The closer your Migration Points are to the server’s standard (9.97M at first, later 12M), the more you pay. Migration Points count buildings, research, Collection, Tomes, heroes, hero gear and your 2 strongest Prisoner Armors.
- •After moving: resources above your Inventory protection are lost, a name clash gives a free Rename Card, unclaimed rewards from about 20 events arrive by mail, and your base starts in the target’s wilderness.



