Prisoners, guards and robots brawling in a cell block, from the Lands of Jail key art

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A prisoner in an orange jumpsuit chained to a chair, from the Lands of Jail key art
The bastion robot

30of 31 events

rex, hero portrait

The event that lets Wardens move to another server.

Migration

Event · Server

Migration Operation

The event that lets Wardens move to another server. Each server’s Migration Admin sends invitations, then open migration fills the remaining spots.

Migration Power counts your wounded and your Recruitment Hall reserves, not just your Power. You can only move to a server that opened close to yours.
4 weeks
About how often it runs.
72 · 48 · 48 h
Phase 1, Phase 2 and Phase 3.
1–45
Migration Permits it costs you.

Phases and seats

In Phases 2–3 the server’s Migration Admin sends Basic invitations (to Wardens under the server’s power limit) and Elite invitations (above it); you can also apply for Elite Migration to a server that isn’t Top-tier. Phase 3 is Open Migration: anyone under the target’s power limit can move while spots remain. Each round, every server is rated Top-tier or Normal by Power; a server rated Top-tier 3 rounds in a row gets 1 Elite invitation.

SettingNormal serverTop-tier server
Invitation spots2515
Open-migration spots1510
Power-limit options for the Admin53 (the lower ones)

Power-limit options grow as the server gets older: from 36M, 72M, 119M, 144M and 180M on young servers up to 92M, 184M, 304M, 368M and 460M on the oldest.

Who can move

  • •Warden’s Office: Lv.24 at first, rising in steps to Lv.30 on older servers.
  • •Not at war, no troops out, not in an alliance, not the Supreme Warden or the Migration Admin.
  • •Migration Power = your Power + wounded in the Medical Station + reserves in the Recruitment Hall. High-level soldiers can only be dismissed during this event, which lowers it.
  • •Server age: the target must have opened within 180 days of your first server, plus 30 days for every 90 days since the date the game tracks for you.
  • •Cost: 1 to 45 Migration Permits. The closer your Migration Points are to the server’s standard (9.97M at first, later 12M), the more you pay. Migration Points count buildings, research, Collection, Tomes, heroes, hero gear and your 2 strongest Prisoner Armors.
  • •After moving: resources above your Inventory protection are lost, a name clash gives a free Rename Card, unclaimed rewards from about 20 events arrive by mail, and your base starts in the target’s wilderness.