Prisoners, guards and robots brawling in a cell block, from the Lands of Jail key art

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Sandsea Conquest, from the game
Sandsea Conquest, from the game

10of 31 events

Sandsea Conquest, from the game

A battle between three alliances, every 4 weeks.

SandseaConquest

Event · Alliance

Sandsea Conquest

A battle between three alliances, every 4 weeks. On Saturday, your alliance’s Legion fights two others for one hour on the Sandsea map — capture Strongholds to earn points every minute, and take the Drilling Platform in the final phase.

The Legion with the most points wins. Hold Strongholds all hour, take your Lighthouse when Phase 2 opens, and be ready for the Drilling Platform in Phase 3 — it pays 40,000 at the end on top of its 2,000 a minute.
Top 20
alliances on the server can join — members need Warden’s Office Lv.16.
30 + 10
Combatants and Reserves per Legion — each member joins only 1 Legion.
2
Legions per alliance — Legion 2 needs Alliance Lv.6 and 40 members active that week.
3
troops each Warden sends to the battlefield.
1 hour
of combat on Saturday, three alliances on one map.
40,000
points to whoever controls the Drilling Platform when the battle ends.

The week

Mon & Tue
Battlefield time voting
Wed & Thu
Participant registration
Friday
Matchmaking
Saturday
Combat
  • •Registration: the Alliance Leader and R4+ register up to 2 Legions. After the deadline the list is locked, and anyone who joins the alliance later can’t take part or get participation rewards.
  • •Join or skip: members can join any Legion and switch freely before the sign-up deadline, or ask not to fight in any Legion.
  • •Who can’t be picked: members offline for 5 days can’t be Combatants or Reserves. A Legion needs at least 15 Combatants and Reserves to be matched.
  • •Matchmaking: Legions are matched by War Power Rating (based on their top 20 Wardens’ War Power) and win rate, against Legions that picked the same time slot. War Power includes Satellite, Collection, Tome, Hero Equipment, Military Technology and peak Prisoner Power Armor power.

The hour, phase by phase

317 min20 min20 min
  • •Ready for Battle — 3 minutes.
  • 1Stronghold Contest — 17 minutes on the ordinary Strongholds.
  • 2Lighthouse Contest — 20 minutes; the Lighthouses unlock.
  • 3Drilling Platform Contest — 20 minutes; the Drilling Platform unlocks.

To enter after the battlefield opens, you must have no troops out scouting or marching, and your Gate must not be on fire. If you leave partway through, you must wait 10 minutes to come back.

The Strongholds

Every Stronghold you control earns Legion Points each minute. A Lighthouse held from the start of Phase 2 is worth 60,000; the Drilling Platform held for all of Phase 3 is worth up to 80,000 with its end-of-battle bonus.

Helipad
Start point
Helipad
+1,500 / min
Each alliance’s starting area. Defeated troops come back here.
Drilling Platform
Lv.5 · Phase 3
Drilling Platform
+2,000 / minNo Marshal
The main target. Whoever controls it also gets 40,000 points when the battle ends.
Lighthouse
Lv.4 · Phase 2
Lighthouse
+1,500 / minMarshal
An important target that gives a lot of points.
Colossal Wreckage
Lv.3
Colossal Wreckage
+500 / minMarshal
Gives a good amount of points.
Stranded Ship
Lv.2
Stranded Ship
+150 / minMarshal
Gives some points.
Vessel Station
Lv.1
Vessel Station
+50 / min
Use its Sandrunners to travel quickly to the Drilling Platform or enemy areas.
Abandoned Ship
Lv.1
Abandoned Ship
+50 / min
A basic Stronghold that gives a small amount of points.
Sandsea Conquest battlefield map
The Sandsea battlefield — scroll sideways on a phone

Three sectors — A (blue), B (red) and C (gold) — each with 31 Strongholds, around the S100 Drilling Platform. In each sector, the Helipad is x1 and the Lighthouse is x24. The flagged Vessel Stations are x18, x19, x27, x28, x30 and x31: x30 and x31 have Sandrunners that go straight to S100, while x18, x19, x27 and x28 connect to the neighboring sectors.

How the fighting works

  • •All bonuses count on the battlefield except Marching Speed and Marching Capacity.
  • •Fuel is used for marching, recruiting, raids, retreats and instant respawns, and it refills over time. A Stronghold Marshal gets Fuel faster — R4+ members and the Tactician can choose Marshals, and a Warden stationed in a Stronghold can choose themselves.
  • •One-on-one, in line order. Troops at a Stronghold being fought over fight one at a time, in the order they arrived — 5 seconds per fight at the Drilling Platform, 10 seconds elsewhere. The winner goes to the back of the line; whoever beats the last defender takes the Stronghold.
  • •Raid or retreat to leave a Stronghold — you can only do this once your side has at least 5 troops waiting. Troops waiting in a fight line can’t march anywhere else.
  • •Respawn: defeated troops return to their Helipad when the countdown ends, or spend Fuel to respawn instantly. When both sides have 5 or more troops waiting, you can spend Diamonds on a Battle Speed-up.

The Tactician

  • •One per Legion, chosen from the Combatants by R4+ members (can be changed until combat ends, with a cooldown during the battle).
  • •Gives orders instead of fighting — their troops have no heroes, wait at the back of the line, and can only be attacked after everyone else is defeated.
  • •Has traits and tactics, and guides Squads by placing War Banners at War Banner Points.
  • •Can’t be a Marshal and can’t raid or retreat. To swap Tacticians, both players’ troops must be on Standby, and both get sent home.

Squads

  • •Up to 6 Squads of 7 per Legion — room for every Combatant and Reserve. The Tactician isn’t in a Squad.
  • •Everyone is assigned to a Squad automatically after matchmaking.
  • •The Tactician can rearrange Squads from matchmaking until combat ends.

Fuel and the Tactician’s tools

Fuel: up to 600,000, starting at 200,000 and refilling 48,000 at a time. The Tactician has a smaller tank (200,000 max, 70,000 at the start, 16,000 per refill). Marshals refill much faster.

The Tactician has up to 10 Tactical Points and gets 1 more every 60 seconds.

TacticPointsCooldownEffect
Assault Breach330 sAn enemy Stronghold burns for 90 s: its defenders lose 5% of their max troops every 5 s.
Battlefield Aid330 sAn allied Stronghold gets +4% of its max troops every 5 s for 90 s.
Flexible Maneuver45 minOne Warden can raid or retreat freely for 120 s, up to 6 times.
Swift Enlist35 min3 Mercenary squads defend for 180 s.
Strategic Deployment510 minA squad teleport point for 150 s, 5 teleports per member.

Buffs and the three factions

  • •War Banner: squad members fighting at or next to their banner get +10% Lethality and +10% HP.
  • •Defeat the enemy Tactician and your whole Legion gets +10% ATK and +10% DEF for 300 s.
  • •Factions: Imperium, Bloodforged and Honorbound. At your own home Strongholds, enemies pay 20,000 Fuel per fight and +100% march Fuel and +300% recruit Fuel; your faction gets +20% ATK, +10% DEF and +50% march speed when setting out from them.
  • •Battle times: 02:00, 12:00, 14:00, 19:00 and 21:00 server time. Defeated troops respawn at the Helipad after 60 s.

Rewards

WhatReward
Legion placement1st: Sandsea Governor skin (30 days), 9,000 Sandsea Coin, 60,000 Contribution, 1,200 Diamonds. 2nd: 6,000 coin. 3rd: 4,500 coin.
Personal (Merit)Brackets at 1,000, 6,000, 12,000, 18,000 and 24,000+ Merit. 24,000+ in 1st place: 50,000 Sandsea Coin, 360,000 Contribution, 100 Forticlad Cores, 20 Precision Gear, 4,000 Diamonds and 3 Sandsea Anchor decorations (2nd place 2, 3rd place 1).
Merit rankingTop 120. #1–10: Sandsea Conquest Skin Set (30 days). #1: 30 Legendary Hero Shards, 50 Magnets.
TacticianNo Merit, but their own rewards by Legion placement: 24–28 Legendary Hero Shards and 40–70 Magnets, plus a chest equal to the top personal bracket.
ShopLegendary Hero Shard 5,000 (×3), Power Module Chest 2,000 (×5), Precision Gear 1,250, Cosmic Core 5,000 (×2), Planet Coin 1,400.

What wins

The side with the most Legion Points when the hour ends wins. Rewards depend on both the result and how well you did. Points come from holding Strongholds, so get every Combatant onto the battlefield with all 3 troops, keep Marshals on held Strongholds for the Fuel, take your Lighthouse as Phase 2 opens, and save troops and Fuel for the Drilling Platform in the last 20 minutes.